Zombie Army 4: Dead War

 

I briefly worked on Zombie Army 4: Dead War while doing early technology investigations for Atomfall. Atomfall had developed a significant number of new pieces of technology designed to solve problems that the Design team at Rebellion had been wrestling with for years. I organized cross team catch-ups and pitched various pieces of tech to the Dear War team; helping them to port some across to their project and rebuild versions of others using the underlying principles. I also worked with the UI team in a limited capacity, showing them what we'd done and how we'd done it in the previous Zombie Army titles.

I also participated in playtests and provided feedback to the Zombie Army team on the gameplay experience, particularly the flow of levels.