Boltgun 2

 
 
For the majority of Boltgun 2's development I was leading the Starship Troopers Ultimate Bug War team. I assisted Boltgun 2's team with technical support on the tools and systems we'd build in Boltgun 1 as the sequel was based on the same source code. I also gave them feedback and advice in playtests.
 
When the Ultimate Bug War project concluded I began work on numerous pitched with the companies directors to secure our next projects. During this time I also assisted Boltgun 2 with various polish tasks such as implementing the game's haptic feedback setup and improving the overall combat feel through the use of "juice" features such as screenshakes and visual polish. I also assisted in balancing the game by playtesting and offering suggestions and numerical adjustments to the designer responsible for the game's balance.

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