For the majority of Boltgun 2's development I was leading the Starship Troopers Ultimate Bug War team. I assisted Boltgun 2's team with technical support on the tools and systems we'd build in Boltgun 1 as the sequel was based on the same source code and re-used all of the enemies, weapons and systems I'd designer and built for the 1st game. I also gave them feedback and advice in playtests during development.
When the Ultimate Bug War project concluded I began work on numerous pitches with the companies directors to secure our next projects. During this time I also assisted Boltgun 2 with various polish tasks such as implementing the game's haptic feedback setup and improving the overall combat feel through the use of "juice" features such as screenshakes and visual polish. I also balanced the game's combat and provided reports on levels and gameplay experience to the other designers to improve the overall game.


